Please Vote

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Unity has had a TEST_ASSERT_EQUAL macro since the beginning of time (or at least as far back as Unity has existed). More than any other macro, this one has caused confusion. So how WOULD you like to see the TEST_ASSERT_EQUAL (and possibly the TEST_ASSERT_NOT_EQUAL) macro to behave?

We held a vote in this post previously. You can find the results here.

 

Mark VanderVoord

I'm an embedded software developer, as well as a developer of tools to develop embedded software better.